Devlog #4 (June 12 - June 19)


This week, the team has started working on the alpha build demo, with the design members focusing on the factory and the exterior levels  and the coding team adding new features and fixes for the wrench and indicators to other objects.


Kushagra - This week, i  have improved/added multiple mechanics.
(1) Improved wrench throwing - recall unaffected by player rotation, wrench perpendicular to the wall it attaches to, made the wrench have a automatic bouncy pad instead of just increased jump and the wrench not being half in the wall but completely outside, attaching to the wall at a corner face. 
(2) Added travel path beam the wrench would take that is visible in the aiming mode, ensuring the path stops at first collision and show the crosshair at the path beam end.
(3) Fixed bugs so that now both players can snatch the wrench from each other at any time.
(4) Added an arrow indicator that can be used to show the direction to other player of to the wrench.
(5) Added a slider UI element that shows the direction and distance to the other player

Files

Level Deliverable Build.zip 58 MB
96 days ago
Level Video.mp4 916 MB
95 days ago

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