Devlog #9 (July 24 - July 31)


This week, we started polishing the game to make it ready for the final submission. Main additions were adding a new section to the level and adding animations for wrench deployment on wall, wrench trail while flying in air and adding animation to the improved wire dash that is a fast travel instead of teleport.


Kushagra - This week, i primarily helped Kien add animations to wrench and during wire dashing.  The wire dashing is now a fast travel and also player can enter at any point in the wire to go to the farthest end.  Also fixed bugs related to jumping, pause menu slider interaction and wall breaking. Also improved navigation between UI screens and making the camera collider not clip through ground at all.

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