Devlog #7 (July 10- July 17)


This week, we worked on improving our game based on the feedbacks from various play-tests. Main additions include adding start and end cutscenes, adding actions sfx and Improving platforming.

Kushagra - This week, I primarily improved the jump mechanic and helped design and sound teams:
(1) Implemented the double jumping and added coyote to the jump to make it more forgiving. Also made the wire-dash use more forgiving by easing the activation requirements.
(2) Helped Owen with adding initial Cutscenes and L/R trigger UI logic, 
(3) Helped Camden and Ethan L with including the new level music and actions sfx they built to the build.

Ethan- I finally got the music to work in fmod so that it can change to different versions of music seamlessly through progress. Still working on coding it in the game.

Files

Beta Playtest Report.pdf 2 MB
49 days ago

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