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Devlog
Forgotten City
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Devlog
Devlog #10 (July 31 - August 7)
August 06, 2024
by
Kushagra-Raghuvanshi
In the final week, we finished polishing the game and made the game trailer. Main additions were grass and billboard textures, new building assets, level progress directions, finalising the colour cod...
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Devlog #9 (July 24 - July 31)
August 06, 2024
by
Kushagra-Raghuvanshi
This week, we started polishing the game to make it ready for the final submission. Main additions were adding a new section to the level and adding animations for wrench deployment on wall, wrench tr...
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Devlog #8 (July 17- July 24)
August 06, 2024
by
Kushagra-Raghuvanshi
This week, we finished the beta build and the play-test report. Main updates include fleshing out the level surroundings, improving robot's vision and improving the general feel of the game. Kushagra...
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Devlog #7 (July 10- July 17)
August 06, 2024
by
Kushagra-Raghuvanshi
This week, we worked on improving our game based on the feedbacks from various play-tests. Main additions include adding start and end cutscenes, adding actions sfx and Improving platforming. Kushagra...
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Devlog #6 (July 3 - July 10)
July 26, 2024
by
Kushagra-Raghuvanshi
This week we completed the alpha build. Main additions were the character models with animations and sensitivity settings in the pause menu. Kushagra - This week, I primarily added the character model...
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Devlog #5 (June 26 - July 3)
July 07, 2024
by
Kushagra-Raghuvanshi
This week, the team has been developing the alpha build demo. Main changes included the sound members implementing f-mod and the coding team adding new abilities to the engineer and robot Kushagra - T...
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Devlog #4 (June 12 - June 19)
June 24, 2024
by
Kushagra-Raghuvanshi
This week, the team has started working on the alpha build demo, with the design members focusing on the factory and the exterior levels and the coding team adding new features and fixes for the wrenc...
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Devlog #3 (June 5 - June 12)
June 08, 2024
by
Kushagra-Raghuvanshi
2
Kushagra: This week, I implemented the wrench transformation and bouncing mechanics. Also helped Cathy in extending the wrench throwing and returning functionality and with fixing bugs related to thes...
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Devlog #2 (May 29 - June 5)
May 30, 2024
by
Owen Darling
Hey all, the team has once again been busy this week. Last week we noticed the flaw with our original game pitch, and this is the first week we have all begun to take action and create a tech demo of...
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Devlog #1 (May 22 - May 29)
May 22, 2024
by
Cosmo48
Hey all, the team has been hard at work the last week. Before the initial game jam on Saturday we all got together to get a rough idea of the game we wanted to make. A co-op escape room, with both pla...
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